CSS animation-fill-mode Property
Sets how an animation applies styles to its target before and after execution
Syntax
animation-fill-mode: none | forwards | backwards | both;Values
| Value | Description |
|---|---|
| none | No styles applied outside animation |
| forwards | Retains final keyframe styles |
| backwards | Applies initial keyframe styles during delay |
| both | Combines forwards and backwards |
Example
.fade-in {
animation: fadeIn 0.3s ease-out both;
}Understanding CSS animation-fill-mode
The CSS animation-fill-mode property sets how an animation applies styles to its target before and after execution. As part of the Transform & Animation module in CSS, it is one of the most commonly used properties for controlling the visual presentation of web pages.
You can set animation-fill-mode to values such as none, forwards, backwards, both, among others. Each value changes how the browser renders the affected element, giving you fine-grained control over your page layout and design. Choosing the right value depends on the specific design requirements of your project.
Common use cases for the animation-fill-mode property include responsive web design, component-based layouts, and creating visually consistent interfaces across devices. It works closely with related properties like animation, animation-direction, animation-delay to achieve complex styling effects. Understanding how these properties interact helps you write cleaner, more maintainable stylesheets.
Browser support for animation-fill-mode is excellent across all modern browsers including Chrome, Firefox, Safari, and Edge. For older browsers, consider using fallback values or progressive enhancement strategies. The property can also be set dynamically via JavaScript using element.style.animationFillMode or the CSS custom properties (variables) approach for theming.
Related Properties
animationShorthand for all animation properties applying keyframe-based animations to elements
animation-directionDefines whether an animation should play forward, backward, or alternate
animation-delaySpecifies the amount of time to wait before starting an animation
animation-iteration-countSets the number of times an animation cycle should be played before stopping
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